RenderStream Local
RenderStream Local has been designed to provide flexible real-time control without the hardware overhead and networking complexity. The setup has been simplified with minimal physical infrastructure requirements. By hosting rendering and output on the same machine, RenderStream Local achieves lower output latency.
RenderStream Local is compatible with Unreal Engine, Unity, TouchDesigner, and Notch. Sequencing of the third-party render engine can be accomplished via the RenderStreamLocal Layer in Designer.
Features
Section titled “Features”RenderStream Local enables RenderStream workloads to run locally on VX (with the exception of the VX 4 and VX 4+) or GX range media servers with any render engine which has a RenderStream plugin. Unreal Engine, Unity, TouchDesigner, and Notch are all supported.
The VX 4 and VX 4+ do not currently support RenderStream Local as further development work is needed for AMD GPU support.
Some additional features include:
- RenderStream workloads are allowed to run on media servers without the requirement for a separate render node.
- Suitable for lightweight content.
- The list of render machines is dynamically updated and derived from the content mappings in the feed editor. These must be mapped in d3 projects using RenderStream Local.
- Requires a RenderStream license on the VX and GX range media servers.
Limitations
Section titled “Limitations”Running a render engine on the same media server as Designer is inherently less performant. This will depend on the type of render engine and the nature of the scene. It is recommended to always test the content in RenderStream Local configuration in order to determine if the performance is satisfactory.
Compute for rendering is shared with compute for compositing and other operations, careful testing of any set up is required.
Server Support
Section titled “Server Support”The VX 4 and VX 4+ do not currently support RenderStream Local as further development work is needed for AMD GPU support.
Mapping
Section titled “Mapping”Mesh mapping is not supported on servers with AMD graphics cards.