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Objects Editor Overview

Everything in the software is an object. An object is an entity that has a list of named properties. For example, a Screen object has properties such as Offset, Rotation, Scale, Resolution, Mesh, Pixel Mask, Population Mask etc. These properties can be edited using an object editor.

Every object in the system has a type. For instance, objects in the Stage Visualiser may be of the type LED Screens, DMX Lights, Projection Surfaces, Projectors, Cameras, MR Sets and Skeletons. Props and Venues are also objects.

For more information on how to add screen and prop objects please read the next chapter Stage Setup. Read more about the different screen types in the Screen types overview sub-chapter.

Main Screen Screen object and its editor, everything in the software is an object and all properties of an object can be edited using an object editor

All properties of an object can be edited using an object editor. For instance, a Screen object’s properties can be edited using the Screen object editor. In some cases, specialised editors have been created to provide more intuitive user interfaces. For example, the Track Player at the bottom of the screen is a specialised object editor for the Track type.

To open an object editor:

  • Right-click an object, for example, any 3D object in the Stage Visualiser.

It is possible to make menu windows ‘sticky’ or pin the window in place. A menu window is simply a window in the software, such as an object editor. This means that when you close and restart the software, the menus will remain open. This is particularly useful if you are editing objects and you do not want to have to reopen all of the object editors after closing and restarting.

To make a window sticky:

  • Ctrl + left-click on the close button (x) of the window. You will notice that the close buttons icon changes. Window pinned Window unpinned

Every object has a unique name; this name is displayed in the title bar at the top of a standard object editor.

Objects type hover over

To find out the type of an object, hover the cursor over the title bar of an object editor; a popup text box will show you the type of the object.

Object name hover over Object type descriptions are displayed by hovering the cursor over the title bar of the object editor.

List Editor for multiple Projectors A List Editor for multiple Projectors, showing all of the same fields as the single-object Editor

If you need to edit multiple objects of the same type, then you can open a List Editor by multi-selecting the desired objects and right clicking on one.

All objects with an Editor have a corresponding List Editor; these display all of the same properties as the normal Editor in columns, with one object per row.

Because a single object can have more fields than will fit on screen, most list editors split the display up into categories (or tabs). These are selectable at the top of the List Editor, and correspond to the drop down sections in the regular Editor.

List Editor for multiple Projectors A List Editor for multiple Projectors, with the list of hidden and visible columns open

By default, all columns are visible in their Category and hidden in the others; in most List Editors, you can change this by right-clicking the title bar. This will bring up a list of all the columns in the editor along with their visibility, which you can toggle by clicking on them.

Right-clicking the title bar will also, for most List Editors, bring up the option to import and export the objects from/to CSV files. Some List Editors only support object export, and some don’t support either.

When exporting, only the selected columns are exported to the CSV file, so you can ignore irrelevant fields. When importing, only the fields contained in the CSV file are overwritten - other fields are left as-is.

It’s possible to select multiple objects at once in a List Editor by holding down SHIFT or CTRL and clicking or using the arrow keys (this behaviour matches most other table-based software like E.G Microsoft Excel, so should be familiar).

With multiple objects selected, changes can be made to all of them by editing a field in one object and then pressing ENTER to apply that change to all selected objects.